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Artefact effects

Artefacts are powerful items crafted by the ancient tribe of Natars and they grant immense power to whoever own them.

Artefacts can be divided by their scope: village-scope (affect only the village where they are located) and account-scope (affect the whole account).

There are many types of artefact, which are explained in more detail later in this article. In most cases there are small (village-scope), large (account-scope) and unique (also account-scope) artefacts of the same type.

On regular servers the artefacts appear in the middle stage of the game and they are initially placed in special Natars villages.

There are two ways to get artefacts:

1. You can capture them with your hero. Follow the links to learn how to steal them from Natars or from other players. You can only use this method as long as you have less than 3 artefacts. Additionally, you can only capture account-scope artefact this way if you don’t have one already. As an exception there are no such limits when you capture artefacts from yourself.

2. You can conquer the village that holds the artefact. This may allow you to have more artefacts.

Even if you own more artefacts, only a maximum of 3 are active out of which only 1 can be account-scope. In case there are 2 account-scope artefacts amongst your 3 oldest artefacts the next village-scope artefact will become active. If player has 3 village-scope artefacts and conquers a fourth, which is account-scope, the third (most recent) village-scope artefact gets deactivated, and instead of it the fourth artefact will get active after the countdown.

Village-scope artefact effect always overrules the effect of account-scope artefact. Therefore those effects do not stack.

On Birthday Special servers (like Path to Pandora), there are no artefacts, but the regions hold ancient powers with the same effects. Click the following link to learn more about regions and their powers.

Stronger buildings

Stronger buildings

The buildings are more durable against attacks by catapults and rams. Does not count for the Wonder of the World, but the account wide and unique type count for all other buildings in the Wonder of the Wold village.

  • Village wide – 4 times as durable
  • Account wide – 3 times as durable
  • Unique – 5 times as durable

Faster troops

Faster troops

The troops travel faster.

  • Village wide – 2 times faster
  • Account wide – 1.5 times faster
  • Unique – 2 times faster

Better spies

Better spies

The Scouts, Equites Legati and Pathfinders are better at spying, and defending against spy attacks. All scouts in the village/account as well as all scouts sent for spying from this village/account are affected. Additional you can see the type of troops attacking you at your rally point, but not the amount of troops.

  • Village wide – 5 times as effective
  • Account wide – 3 times as effective
  • Unique – 10 times as effective

Less hungry troops

Less hungry troops

The troops consume less crop.

  • Village wide – 50% reduction in crop consumption
  • Account wide – 25% reduction in crop consumption
  • Unique – 50% reduction in crop consumption

Faster troop training

Faster troop training

The troops are trained faster.

  • Village wide – 50% reduction in training time
  • Account wide – 25% reduction in training time
  • Unique – 50% reduction in training time

Great warehouse or great granary plan

Great warehouse or great granary plan

Grants ability to build great warehouse or great granary.

Cranny + random aim

Cranny + random aim

Artefact raises cranny capacity and additionally causes enemy catapult attacks to fire randomly (targeting a resource field any resource field may get hit, targeting a building any building may get hit). World Wonder can always be targeted and hit. 

  • Village wide – Cranny capacity increased by 200x. Treasury can be targeted and hit.
  • Account wide – Cranny capacity increased by 100x. Treasury can be targeted and hit.
  • Unique – Cranny capacity increased by 500x. Treasury can be hit randomly only.

Artefact of the fool

Artefact of the fool

This artefact changes its effect every 24 hours, and can get any of the effects of other artefacts, except the ability to build great warehouse or great granary. Also the effect scope is randomly decided between account and village wide every 24 hours.

Normal artefact of this type may get also negative effects, for example troops might get slower, or they might consume more food. Unique artefact of this type may only get positive effects, but the magnitude of the effect is still random. It might grant speed increase of factor of 1.01 for example.

  • Normal – Also negative effects are possible.
  • Unique – Only positive effects are possible.

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