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Game rules

Game Rules

The game rules for Travian.com can be found here.

General Terms And Conditions

The current general terms and conditions for Travian.com can be found here.

System / Automatic Enforced Game Rules

The following things are automatically enforced by the system. Therefore it is no longer possible that you get banned for sending too many resources or friendly conquering / attacking another village: the system will simply not allow you to do this.

Automatic Pushing Protection

To get rid of the complete pushing (= excessive resource transfers) section in the rules we developed the below described automatic pushing protection system.

The limitations to the amount of resources a player may send to another one are now hard coded. Therefore it is no longer possible that you get banned for sending too many resources: the system will simply not allow you to do this.

The limitations are complicated and connected to the relationship between the accounts in question.

The different connection types are:

  • Type 1 Players were not sitters and have not used the same computer or the same network (IP) recently.
  • Type 2 Players have been sitters recently or have used the same network (IP).
  • Type 3 Players are currently sitters or used the same PC recently.

 

Additionally 6 transfer categories exist:

  • Resource transfers to a bigger player
  • Resource transfers to a smaller player
  • Resource transfers to a bigger player to feed own reinforcements
  • Resource transfers to a smaller player to feed own reinforcements
  • Raiding a bigger player
  • Raiding a smaller player

 

Hourly production

All limitations are based in the hourly production. The resources produced in an hour are calculated by summing up the production of lumber, clay, iron and crop (all crop produced minus the inhabitants of your account) for the complete account. Furthermore one hour of the last week's average net raiding (raiding income - resources lost by being raided) is added to give the hourly production for the account.

Possible combinations of resources:

If the resource transfers are limited to crop (e.g. feeding of reinforcements or supplying artefact villages) resource transfers which include other resources than crop may not be possible. Therefore you have to take care about the combination of resources you try to send away.

Sending resources in advance:

In some cases it is allowed to send resources for some days in advance. For example if you are allowed to send 7 days in advance, you could send the sum of the hourly production from Monday till Sunday all at once.

Rules for connection type 1

  • can send 2 production hours to bigger player (7 days in advance) but nothing if your account is smaller than 50 population
  • can send 3 production hours to smaller player (7 days in advance) but nothing if your account is smaller than 50 population
  • can send 150% crop consumed by your troops reinforcing the other player (100% for 24h in advance)
  • can send 300% crop consumed by your troops reinforcing the other player (100% for 24h in advance)
  • can raid bigger player unlimited (when in the same alliance §2 in this section applies)
  • can raid smaller player unlimited (when in the same alliance §1 in this section applies)

 

Rules for connection type 2

  • can send 1 production hours to bigger player (3 days in advance) but nothing if your account is smaller than 50 population
  • can send 2 production hours to smaller player (3 days in advance) but nothing if your account is smaller than 50 population
  • can send 125% crop consumed by your troops reinforcing the other player (100% for 12h in advance)
  • can send 150% crop consumed by your troops reinforcing the other player (100% for 12h in advance)
  • can raid bigger player unlimited (when in the same alliance §2 in this section applies)
  • raiding a smaller player is limited by §1 in this section

 

Rules for connection type 3

  • cannot send anything to bigger player, bigger player needs to send first
  • can send 2 hours production to smaller player (1 days in advance) but nothing if your account is smaller than 50 population
  • can send 100% crop consumed by your troops reinforcing the other player (100% for 6h in advance if the transfers are only crop)
  • can send 100% crop consumed by your troops reinforcing the other player (100% for 12h in advance if the transfers are only crop)
  • can raid bigger limited by §2 in this section
  • can raid smaller limited by §1 in this section
  • cannot raid villages that have been sent resources in the last 6h by a player you have connection type 3 with

 

Exceptions

  • Wonder of the World villages can be supplied unlimited.
  • Wonder of the World villages can be attacked and reinforced unlimited.
  • Artefact villages can be supplied with CROP unlimited.
  • Marketplace trades: If the trade balance (without raid and supply) is within 20% a trade is always possible.

 

Automatic Conquering Protection

The conquering limitations are also hard coded.

These limitations are not that complicated but also connected to the relationship between the accounts in question.

 

The different connection types are:

  • Type 1 Players were not sitters and have not used the same computer or the same network (IP) recently.
  • Type 2 Players have been sitters recently or have used the same network (IP).
  • Type 3 Players are currently sitters or used the same PC recently.

 

Rules for connection type 1

  • can conquer village when both players have not been in the same or an allied alliance within the last 2 days AND both players are not currently in alliances that have NAP with each others

 

Rules for connection type 2

  • can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or an allied alliance within the last 2 days AND both players are not currently in alliances that have NAP with each others

 

Rules for connection type 3

  • can NOT conquer village of each other

 

Exceptions

  • Wonder of the World villages can always be conquered as long as they are not the last village of the defender.
  • Artefact villages can always be conquered as long as they are not the last village or the capital of the defender.

 

Bot Detection

Good things come to those who wait.

Lots of you got angry because more and more bots and scripts were being used in Travian.

What does that mean for you?

For the fair player nothing changes, except that fair play now pays off. On the other hand a user with a detected bot or script will receive an appropriate punishment. 

Please note that not all accounts on a server are checked at the same time! The detection system checks accounts on all servers on a random basis. This means that while a script user may use it for a while without problems, the moment his account is checked the trouble will start.

The detection is fully automated. 24/7 activity provides no reason to assume positive detection.

The users caught by the system will either receive captchas and also an instant punishment or will get automatically banned to discuss the ban with the Multihunter before a punishment is applied. The given punishment will get harder the more often a user gets caught by the system. 

As we are modifying and improving our detection all the time we will always be one step ahead of the bot programmers even if they modify them. This means, unfair players will only have an advantage for a very short period.


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