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The Egyptians

The Egyptians are known for their massive pyramids, so it's no surprise they are expert builders. But they also mastered the economy and found new ways to use the River Nile to benefit their agriculture. This was largely the effort of bureaucrats and effective organization.

While the days of their former glory are over, the Egyptians stand ready to rebuild their strength and remind the world they are a force to be reckoned with. The effective economy allows them to have a huge resource output and train new armies quickly and cheaply. They are a formidable opponent, especially when defending behind their impregnable walls.

Although the Egyptians can be an invaluable asset in the hands of an experienced player, they are also well suited for newer players.

The differences:


  • Very cheap and quickly trained basic unit
  • Good defensive units
  • The Stone Wall is very difficult to destroy
  • Weak attack
  • Merchants can carry 750 resources (speed 16 fields/hour)
  • Hero’s resource production is doubled
  • Additional building: Waterworks, increasing the oasis bonus
  • Nomarch lowers enemy village loyalty by 20-25%
Troops of the Egyptians

Symbol Name Attack value Defense against infantry Defense against cavalry Consumption Speed Carry
Slave Militia 10 30 20 1 7 15
Ash Warden 30 55 40 1 6 50
Khopesh Warrior 65 50 20 1 7 45
Sopdu Explorer 0 20 10 2 16 0
Anhur Guard 50 110 50 2 15 50
Resheph Chariot 110 120 150 3 10 70
Ram 55 30 95 3 4 0
Stone Catapult 65 55 10 6 3 0
Nomarch 40 50 50 4 4 0
Settler 0 80 80 1 5 3000
  • The Slave Militia is the cheapest unit with the shortest production time in the game. While this allows you to raise a defense very quickly, they compare poorly in fighting strength to other defensive troops.
  • The Ash Warden is your standard defensive foot soldier with solid combat power. They fare exceptionally well against other infantry, yet their defense against cavalry should not be overlooked.
  • The Khopesh Warrior is an elite soldier boasting both a strong offense and remarkable defense against other warriors on foot.
  • The Sopdu Explorer rides out into unknown territory to explore the area and count the soldiers of your enemies. They are also able to critically examine opposing villages and detect any weak points.
  • The Anhor Guard is a mounted defender that dominates any attacking infantry. In addition to moderate ability in offense and defense against cavalry, they are the fastest Egyptian unit after the Sopdu Explorer.
  • The Resheph Chariot is well-versed in all fields of combat. They pack a heavy offensive punch as well as a very solid defense against infantry, though they truly excel at defending against cavalry. In return, they are very costly to train and consume plenty of crop.
  • The Nomarch is the administrative leader of the Egyptians. They negotiate terms of surrender and, thanks to their charisma, they can win over enemy people to join your empire. With every visit of the Nomarch, the loyalty of the enemy’s population decreases until it is reduced to nothing and the people accept your rule.
Tribe specific buildings

  • Stone Wall
    By building a Stone Wall, you can protect your village against the barbarian hordes of your enemies. The higher its level, the higher is the bonus given to your forces' defense. The Stone Wall can only be built by Egyptians, its defense bonus is like the Gaulish Palisade and its durability is comparable with the Teutonic Earth Wall.
    Level Lumber Clay Iron Crop Upkeep CP
    1 110 160 70 60  - 1
    2 140 205 90 75  - 1
    3 180 335 145 125  - 2
    4 230 430 190 155  - 2
    5 295 550 240 200  - 2
    6 380 705 310 260 1 3
    7 485 900 395 330 1 4
    8 620 1.155 505 420 1 4
    9 795 1.475 650 540 1 5
    10 1.015 1.890 830 690 1 6
    11 1.300 2.420 1.065 885 1 7
    12 1.660 3.100 1.360 1.135 1 9
    13 2.130 3.965 1.740 1.450 1 11
    14 2.725 5.075 2.230 1.855 1 13
    15 3.485 6.495 2.850 2.375 1 15
    16 4.460 8.315 3.650 3.040 2 18
    17 5.710 10.645 4.675 3.895 2 22
    18 7.310 13.625 5.980 4.985 2 27
    19 9.360 17.440 7.655 6.380 2 32
    20 11.980 22.325 9.800 8.165 2 38
  • Waterworks
    The Waterworks allows you to regulate the water flow to your oases. This not only helps to grow trees and crops, but it is also useful for quarries and mines as it supplies workers with water and resource transportation. This building increases the bonus of all annexed oases. Its maximum effect at level 20 doubles the effect of oases. The Waterworks can only be built by Egyptians.
    Level Lumber Clay Iron Crop Upkeep CP
    1 910 945 910 340 1 1
    2 1190 1240 1190 445 1 2
    3 1560 1620 1560 585 1 3
    4 2045 2125 2045 765 1 4
    5 2680 2785 2680 1000 1 5
    6 3510 3645 3510 1310 1 6
    7 4600 4775 4600 1720 1 7
    8 6025 6255 6025 2250 1 8
    9 7890 8195 7890 2950 1 9
    10 10340 10735 10340 3865 1 10
    11 13545 14065 13545 5060 2 12
    12 17745 18425 17745 6630 2 14
    13 23245 24135 23245 8685 2 16
    14 30450 31620 30450 11375 2 18
    15 39890 41420 39890 14905 2 20
    16 52255 54265 52255 19525 2 22
    17 68450 71085 68450 25575 2 24
    18 89670 93120 89670 33505 2 26
    19 117470 121985 117470 41890 2 28
    20 153885 159805 153885 57495 2 30
           1 190   

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